Literally every QA employee at Xbox is working on Starfield
It's better to fix the root cause of software problems, but seeing as Bethesda has chosen to continue using their in-house, 26-year-old Gamebryo engine—which is famous for literally nothing other than its signature "Bethesda jank" flavor of bugginess—I guess Phil Spencer and Microsoft have made the calculated decision to send wave after wave of QA employees until the NPCs reach their internal jank limit: