It's better to fix the root cause of software problems, but seeing as Bethesda
has chosen to continue using their in-house, 26-year-old
Gamebryo engine—which is famous for
literally nothing other than its signature "Bethesda
jank"
flavor of bugginess—I guess Phil Spencer and Microsoft have made the calculated
decision to send wave after wave of QA employees until the NPCs reach their
internal jank limit:
I also have a monthly newsletter where I write high-tempo, thought-provoking essays about life, in case that's more your speed:
And if you'd rather give your eyes a rest and your ears a workout, might I suggest my long-form solo podcast, Breaking Change? Odd are, you haven't heard anything quite like it.