justin․searls․co

Why I bought the iPhone Air

If you read reviews of iPhone Air, you will quickly find that the pundit class has concluded it's a mixed bag. A "compromised" product, even.

For tech reviewers lining up all these phones next to each other and weighing the pros and cons, I can absolutely understand how iPhone Air doesn't seem to earn its spot in the lineup at $999. Just look at all these downsides:

  • Battery: The battery life is slightly worse than iPhone 17 and much worse than iPhone 17 Pro
  • Performance: The A19 Pro chip in iPhone is not only binned (it loses a GPU core), it's so thermal-constrained it probably wouldn't be able to use that core anyway—one review saw significantly worse sustained performance from iPhone Air than the base level A19 in iPhone 17
  • Speakers: iPhone Air lacks stereo speakers, a feature that was added in iPhone 7 (a consolation prize for dropping the headphone port, I guess)
  • Cameras: iPhone Air offers the same(-ish) main camera as its model year brethren, but lacks an ultra-wide lens, a telephoto lens, and a LIDAR sensor. That means no macro mode, no optical quality zoom beyond 2x, no spatial photo or video capture, and reduced portrait/AR performance

In its preliminary assessment of Apple's offerings, The Accidental Tech podcast went so far as to speculate iPhone Air wouldn't appeal to tech enthusiasts at all, and perhaps will only sell to fashion-conscious consumers who won't know what they're missing.

Indeed, the through-line connecting every review I've read—whether framed positively or negatively in its conclusions—is a struggle to answer the question, "Who is iPhone Air for?"

Well, it's for me. That's who.

Whenever the claim is made that, "nobody is asking for a thinner iPhone," I make a point of piping up. My favorite iPhone of the last decade was easily the iPhone 13 mini, and when I upgraded to iPhone 14 Pro, it was so heavy that I got in the habit of leaving the house with only my cellular Apple Watch Series 8. My favorite Apple computer of all time was the 12" MacBook, and I am perennially disappointed that Apple has deprioritized weight ever since (the lightest Mac currently on offer is the MacBook Air, which is 33% heavier than the decade-old MacBook).

That's why I didn't hesitate to put in an order for the new iPhone Air, downsides and all:

  • Battery: Where others see the 39-hour battery life on iPhone 17 Pro Max as a triumph, I see it as dead fucking weight. My iPhone spends 90% of every day on a MagSafe charger near my front door. The iPhone Air's battery is about a third smaller than iPhone 16 Pro's battery, but in the past year I've only seen my battery dip below 33% a handful of times. Tell you what, when I'm traveling, I'll bring an iPhone Air MagSafe Battery just to put your mind at ease. It's true, I may need the last third of my phone's battery 10% of the time, but I benefit from my devices' relative size and weight advantages 100% of the time
  • Performance: There isn't a single thing I use my iPhone for that takes full advantage of its computing power, and if ever there was, it would be a signal to switch to a more serious device like an iPad Pro or a Mac. At the same time, I get it. It sucks to see your new device post shitty benchmark scores, because it confirms that you have a tinier penis than your friends. I'll just have to find a way to cope, I guess
  • Speakers: I'm not here to judge, but I can't understand why anyone uses their iPhone speakers at all. The only ones I see using this feature are people's shitheel children, inconsiderate assholes, and airport workers on break who probably can't afford AirPods. If you use your speakers in some non-disruptive way, God bless—what goes on in the privacy of your own home is up to you
  • Cameras: iPhone Air's rear camera system is undoubtedly a shortcoming. Since Becky is going Pro, she's enabling my Air purchase by signing up for the emotional labor of being the family's chief photographer for the 2025-2026 season. We trade off on this—I lugged my iPhone 16 Pro around last year so she could lighten her load with a green iPhone 16. Even still, last year fewer than 5% of my photos were taken with either of the ultra-wide or telephoto lens, so I doubt I'll miss them

As someone who has been using iOS 26 all summer, there's one more reason I'm glad to be switching to iPhone Air: information density is significantly lower throughout iOS 26, which has a dramatic negative impact on the usability of smaller displays, even the 6.3" iPhone 16 Pro. That's because with the 26 series of releases, the new unified design across Apple's platforms features much more negative space between its controls and views—all in the name of concentricity. As soon as I updated my iPhone 16 Pro to the iOS 26 beta, I was immediately put off by how much less text was being rendered and how much more I was scrolling to get what I needed. By ordering another 6.3" iPhone, I'd be locking in those losses. But iPhone Air's larger 6.6" display claws back just enough additional screen estate to make it a wash. I don't want a bigger screen, I want an OS that doesn't punish smaller screens. And it's nice to want things.

Will iPhone Air sell well? Don't ask me, I'm the guy who just said his favorite iPhone was iPhone 13 mini and favorite Mac was the 12" MacBook—both of which flopped. I'm certainly not arguing this thing is going to light sales charts on fire, simply that it's not entirely irrational to conclude that iPhone Air is the best phone in this year's line up.

Anyway, this is just my take. You do you.

Pro-tip: Dodge The Verge's Paywall

The Verge is included in Apple News+, so if you're an Apple One subscriber (as I imagine, many Verge readers are), whenever you hit the paywall in your browser you can—at least from Safari's Share Sheet—very easily open the same article in the News app and avoid the paywall.

I bought The Iconfactory's Tot app years ago when it first released, but found I didn't really have a need for a semi-ephemeral, intentionally finite scratchpad.

That changed this summer! Why? Because in this nascent era of terminal-based coding agents, I have found a semi-ephemeral, intentionally finite scratchpad to be invaluable.

Use cases include:

  • Writing long prompts directly in the terminal only for things to go wrong can sometimes make it hard or even impossible to recover later, so instead I write them first in Tot and then paste them into my terminal. If anything goes wrong, I no longer try to multi-shot it and watch the model spin, I just restart the chat, tweak the prompt, and try again without any fussy in-terminal text editing
  • While I could choose to parallelize the shit out of my coding agent and send it off to implement a half dozen features in separate git worktrees, my puny brain prefers to single-thread a single project at a time. As a result, I like to use each page in Tot to keep follow-up tasks in reserve. This way, as soon as I think of the next thing I want the agent to do, I have a place to immediately type it without interrupting the agent. As soon as it finishes its current task, I can keep the hopper saturated by pasting in the next-highest-priority task from the corresponding Tot page
  • Maintaining to-do lists as text files within the working directory for the agent to work from can be a wonderful workflow, but there are times where I don't want to contaminate the agent's context with additional complexity until we're standing on a firm foundation. I've found that long to-do lists and plans will often lead to agents spreading themselves too thin by attempting to future-proof or cover a bunch of cases poorly

As I type this I'm sitting in my Vision Pro with the hilariously-wide Ultrawide Mac Virtual Display and literally running four top-to-bottom terminals, each cranking on separate projects simultaneously. Tot has become integral to my workflow as I spend more and more time playing whackamole to feed each agent work.

(While the agents are all humming along, I typically use that time reviewing each project's current changesets in Fork—another excellent Mac app—to identify what I need the agent to do next.)

So much for Airplane Mode

My iPhone Air MagSafe Battery came in the mail today, and it was the first time I've ever seen this ridiculous sticker.

Does this mean the product can't be taken on passenger planes? Because the only risk factor other than the product the battery itself in the box is a few layers of cardboard.

Quick impressions on the product:

  • It is a battery
  • It can be charged via USB-C and charge other devices via USB-C
  • It can connect to phones other than the iPhone Air, but generally only sideways, and iOS 26 handles it in software correctly (meaning whatever software integration Apple built for the product isn't gated to iPhone Air serial numbers)
  • It will attach to MagSafe chargers but not charge from them
  • I haven't tried putting my AirPods Pro 2 case on them, but wouldn't be surprised if it charged them

My coding agent started stopping to tell me to run the tests instead of running them itself. Kept happening. Got mad. Replaced my 800-word AGENTS.md with "I'm not your mom."

It started running the tests.

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Generative AI is like the "Draw the Rest of the Owl" meme. Before, I'd draw two circles and give up. Now, I draw the two circles and it can get me something I can iterate on and ship.

The hard part shifts from drawing the owl to getting the two circles right—success depends on the quality of the foundation you lay for it.

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Seeing a lot of Fractional CTOs and CFOs out there, but limiting your market to people who understand fractions is foolish. That's why I'm a Decimal CTO.

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Easiest smell test of AI features in software:

  1. Does it help me make a decision?
  2. Does it help me accomplish my task?

If it's not one of those, it was probably shoehorned in because somebody was told to go do an AI.

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Smart change Apple Software Update: if you were subscribed to the OS 26 public beta, you have been automatically unenrolled now that it's out. In past years, users would (usually unwittingly) remain on the public beta channel for every point release forever.

Less great: a bug preventing those devices to enroll in developer betas. 🤦‍♂️

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James O'Sullivan has a banger of an editorial on the "late attention economy", including this bit illustrating the various platforms' pivot from active participation to passive absorption:

While content proliferates, engagement is evaporating. Average interaction rates across major platforms are declining fast: Facebook and X posts now scrape an average 0.15% engagement, while Instagram has dropped 24% year-on-year. Even TikTok has begun to plateau. People aren't connecting or conversing on social media like they used to; they're just wading through slop, that is, low-effort, low-quality content produced at scale, often with AI, for engagement.

I'm grateful to be living a timeline-free life for the most part, but on the rare occasion I log in and catch myself scrolling, this haunting characterization resonates:

The timeline is no longer a source of information or social presence, but more of a mood-regulation device, endlessly replenishing itself with just enough novelty to suppress the anxiety of stopping. Scrolling has become a form of ambient dissociation, half-conscious, half-compulsive, closer to scratching an itch than seeking anything in particular. People know the feed is fake, they just don't care.

I suspect many of you reading this continue to use social media apps because you were around back when they were social networking apps and are having a hard time accepting the fact that isn't what they are anymore. Likewise, many businesses are still earnestly crafting useful blog posts, only to optimize them for search engines and social platforms that will only ignore them—they should probably figure out a new racket, too.

Playing Super Mario Odyssey and just realized you collect moons because in Sunshine you collected suns.

The cowards at Nintendo should have called it Super Mario Moonshine.

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A simple calculation

Whenever I need to verify a network connection with a remote LLM, I always ask it 1+1. I'm sure it'll still raise the ocean level by a millimeter, but it seems less bad than a more complex query.

I forgot I had unhidden chain-of-thought reasoning, so I chuckled when I got this:

Sure thing! The task is straightforward: I just need to respond to "1+1" with "2." It's a simple calculation, so I won't overthink it. There's no need to use any tools for this, and I know the guidelines about "Destructive Deletions" and "No Comments by Default" don't really apply here. I'll just keep it short and clear, and the answer will simply be "2."

At least it didn't overthink it.

Breaking Change artwork

v43.1 - iPhone 17 Event Review

Feature Release

Video of this episode is up on YouTube:

It's an emergency bonus edition of Breaking Change as I take the covers off yet another show-within-a-show. I call it Feature Release, and its job is to fill in that middle number in our semantically versioned series of conversations together. No pun, no news, just some timely content wrapped up in a name, logo, and jingle package that still has that new podcast smell.

It's a 1-hour review of the Airpods, Apple Watch, and iPhone updates Apple announced today. You can see the full event video on YouTube. The Verge has a 17 minute abridged version if you just want the synopsis.

Please enjoy this episode of Feature Release! It may be the only one. Write into podcast@searls.co with your feedback!

Mike Judge thinks developers may be deluding themselves into thinking AI coding tools are making them more productive:

My argument: If so many developers are so extraordinarily productive using these tools, where is the flood of shovelware? We should be seeing apps of all shapes and sizes, video games, new websites, mobile apps, software-as-a-service apps — we should be drowning in choice. We should be in the middle of an indie software revolution. We should be seeing 10,000 Tetris clones on Steam.

If you read the post, he's got data to this effect.

I've got two problems with this:

  1. Much of his data basically stops around March–April 2025—the precise window when AI coding tools finally became worth a damn

  2. Whether or not we're seeing a shovelware boom is orthogonal to the question of whether canny developers' output is being supercharged by AI. All it takes is one developer to show one project that was delivered in less time than they'd have been able to do otherwise and bingo-bango: AI tools as they exist today—flawed as they might be—can do something a human couldn't have done otherwise. Sure, you could make an argument about the macro-level effects—like whether the vast majority of professional programmers are too stupid or resistant to change to leverage these tools and are even somehow being slowed down by their existence, but I'd probably agree with you

Seriously, suggesting that AI-generated code is a nothingburger because we haven't yet been drowned in shovelware just four months after coding agents became remotely useful? Get outta here. And right now, only the early adopters are even using them! I talked to a manager the other day whose team has been given carte blanche to burn through all the Anthropic tokens they want and for whom not a single developer touched the account in the month of August.

I think it's important context to know that a lot of the statistics Microsoft and Anthropic put out are inflated because they have an obvious conflict of interest to push the message that the thing they sell is useful. I'm sure because many developers have GitHub Copilot turned on, they tend to press Tab without reading, then waste time mostly deleting what it produces. But, because the user mindlessly pressed Tab, somewhere a cell in a spreadsheet labeled "acceptance rate" ticks up. In practice, I suspect far fewer people are using these tools in anger than the big tech companies are incentivized to portray.

Having a full-fledged agent that can build shit for you and verify things work is—when it comes to productivity—nowhere near the same league as tacking autocomplete and an LLM chat sidebar into an editor. And here's the promised counterexample: I built some shovelware of my own last week. Took about a day of wall time to build and another calendar day for me to tighten up with feedback. I spent probably a grand total of three hours staring at computers in the furtherance of the project. This blog post about it took me twice as much time. Would have taken me weeks to build by hand, and more importantly, it wouldn't have been built at all—I wouldn't have bothered.